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- Peter Norvig
- Automated machine learning
- Class imbalance problem
- Travelling salesman problem
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- Carlos Guestrin
- Class imbalance
- Poker
- Python
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- Residual leanrning
- Probability
- Meta learning
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- 0.074 + - Residual Learning
- 0.044 + - Reinforcement learning
- 0.036 + - Probability, Paradox, and the Reasonable Person Principle
- 0.027 + - Paradox
- 0.024 + - Language
- 0.024 + - Probability theory
- 0.024 + - Probability distribution
- 0.021 + - Modeling animal behaviors with reinforcement learning
- 0.019 + - Q-learning
- 0.017 + - Learning
- 0.016 + - IPython notebook
- 0.016 + - Pajek
- 0.013 + - Jupyter/notebook
- 0.013 + - Evolution strategy
- 0.013 + - Gradient descent
- 0.011 + - GraphLab
- 0.009 + - Recommender system
- 0.008 + - Artificial neural network
- 0.008 + - Privacy and Deanonymization
- 0.007 + - Boosting (machine learning)